Interiorisation

"Interiorisation" is a word that indicates that what we have in the mind first was precisely in  hands outside. If too rough, in the imagination we keep only of what kept in hands before at least for a page with a picture or sign. Of course, as is usually in psychology, much things we holded in early childhood and then forgotten. Our action such as a scalds, fall, sweeps past the the mouth and missed the pot rooted in the subconscious.  Children's social experiences falls on the unconscious level too. We forgot who gets slapped, pushed or take away toy.

My instruments are designed to return, reverse conversion. Usually inversed actions are harder then direct but they are useful in practice. For example, tomography based on inverse Fourier transform, and encryption lives in hope that the recovery of information is much more complicated than coding. Seismology and crash / explosion tests reduced mechanics processes and form a prediction from the analysis of results.

We use in psychology questionnaires, tests, projective techniques and psychoanalysis to restore the "core" of the individual, however, the big problem of psychological techniques  is verbal description. As if in a vehicle crash test, we would have removed all of the sensors and the video record, and would use only verbal descriptions of events by witnessed. Typical psychological verbal tools simply discard the first years of life, in which there were very important event shaping the destiny and personality.

In my amusements I rely on physical actions and physiological phenomena peculiar to the person in the first years of life. My amusement is based on breathing, manual actions, body movements, which have internalized from the first month to six years old and which have formed from muscle movements in conviction, morality, philosophy, and the meaning of life. With my fun psychologies and parents can be measured non-verbal parameters and restore the inverse transform basis of personality. Then they can proceed to the predictive or corrective work.

Goals

We work for give a people the freedom of expression: freedom of speech the mind at work, freedom to be own-self in a close circle and freedom of communication in society. We help children and adults to get rid off the shackles of reasons in a relaxed form. With our original fun play clients  open world of natural personality and communicate freely.

We invent fun for corrective adult workers in offices under tag "Adult Off", in close circle under tag "Body Out" and freedom in social environment under tag "Social On".

Under the brand name "Ludologer" we  invente fun from idea to prototype (idea - design - test - sample). Under the title "Cashe" we organize sales, including working with partners, customers, channels, costs and revenues.
 
Over the past twenty years of inventions and testing of dozens plays we prepared a variety of applications from autism to flirting. We are looking for a man who helped us to organize the sale from zero.
 
 
 
 

Atanks!

For the development of children is extremely important staging and development of the respiratory system. Control of inhalation and exhalation of breath is extremely necessary to teach children to swim, sing, talk. Without asking the right kind of breathing is not possible progress in the sport. Breath is actively involved in the emotional realm of man. We sigh heavily in grief, whistles at surprise, exhale at the end of concentrated work. Not for nothing breathing techniques are the basis of yoga or karate. Manage your air-Text requires special focus and players develop volitional.

In addition, the exercise of our games to everyday understanding of basic principles of mechanics - the concepts of momentum, friction, acceleration. Playing our games, children learn about the physical world.

Management is not only my breath, but her lips and mouth muscles. Sometimes the game to add to his lips, mouth wide open at times to expiration. All these trains speech apparatus and facilitates the development of speech.

There are different sizes for different ages in a series of aerial games "Blow" children in a relaxed, fun atmosphere and collective learning to control your breathing and to manage them.

Use special design

The size of tanks matched by arm. Cubes are taken in hand without stress and easily captured by fingers. Cubes are used to scan only straight lines and right angles. Cubes so easy to cut like a knife or scissors. Its can even throw up. For connecting the cubes do not use a glue. So cubes gather cleanly and quickly. So does this mean that the paper cubes easy to disassemble and move as pieces of paper.

The construction of the tank provides for "control" them only from the front or rear. Openings in the sides do not give to move the tank side. Therefore, players often have to change the position of the head of the body, choosing the most convenient location (which is not only trains the muscles of the body, but also strategic thinking.)

Weight of the tank is chosen so that the player must calculate precisely the strength and expiratory flow rate control. If the tank is "flying "outside the playing field a player returns to his base and start over again.

Tanks are used to scan only straight lines and right angles. Tanks so easy to cut like a knife or scissors. Its can even throw up. For connecting the tanks do not use a glue. So tanks gather cleanly and quickly. So does this mean that the paper tanks easy to disassemble and move as pieces of paper.

Black and white variant for use by any printer include matrix printer.

Game for children ages 4 to 10 years. From two to six players. Game for two to four participants. Each player controls a tank with its expiatory flow (no hands). Player's goal - to reach from its base to the target in the center of the playing field more quickly than others and with the maximum number of points. Points are credited to the player depending on the position of the target with light penalties.

Setup

Setting up the game starts with making paper tanks. You can get a template for them on the web site "Stuff". Or, just turn this part of the game into a craft to do with your kids. You're going to need ten of them. Once you make them, keep them. They'll be good for lots and lots of games.

How to Play

Each player chooses a tank and the players take turns blowing on the tank, trying to move it closer to the central goal. If the tank gets (passes) on a penalty space (minefield, dragon's teeth, the gutter ...) then the final number of points a player has deducted penalty points.

The game stops as soon as one player reaches the central goal.

Making the Most of It

This is a game that's a lot of fun for very young kids. You can increase the age range a couple years, by adding a simple wrinkle. Have each player make their own paper tank, and point out that you can hide small weights (like acorns) inside. Players can then strategize. You can draw the path for each tank or put on the way some small things.

How it helps

If you know anyone that does speech, occupational, or physical therapy for young kids, show them this game and watch their eyes light up. It transforms monotonous breathing and muscle-toning exercises into something fun. Beyond the physical, this game also opens up a conversation about friction and momentum and cause-and-effect. Develops, not only breathing, but creativity.

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Scells

I offer a diagnostic tool is a diagram for the analysis of negotiations with clients, corresponds to the situation and image of staff, cost of staff time.

Diagram diagnostics for the analysis of the negotiations and sales.

Discrete model, developed based on game theory and cellular automata.

In the diagnosis of the sales process, we identify what actions Salesman did to achieve these goals, and that made Salesman "excess" rather than led to the collapse of business.

On the Structure of the field.
In the center of the diagnostic field is a hexagon in which "moves" The Negotiator.
The initial position for diagnostics - MEETING.
Next on the arrow is moved to the following positions:

STOP (CONTACT) - Offers - Display (DEMO PRESENTATION) - project (proposal) - "THE CONTRACT (CONTRACT TERMS AND CONDITIONS)

In brackets the possible name variants
When the "correct" procedures provided Contractor has consistently held the emotional states:

ADO (FEAR) - DOUBT - INTEREST - FEATURES - TRUST - RELEASE (CATHARSIS)

At this time Negotiator contrasts feelings Contractor their actions and states:

IMAGE - CONTACT - EXPLORATION (BUSINESS IDENTIFICATION OF NEEDS) - UPDATE - ALIGNMENT - "COMMITMENT

The central hexagon is divided into two parts.

In the left-bottom, the choice Contractor negotiator at the expense of its image and responsibility (in the next section).

In the right-top is the most suitable choice of conditions to the needs of the Contractor
Central hexagon surrounded by three hexagons in a cycle which can take the Contractor under improper actions negotiator.

If Negotiator could not dispel the doubts - Contracting with a "proposal" goes to the cycle of STOP - Proposal - STOP - Proposal - STOP - that is considering the proposal and thinks. Then again ... and negotiator for the return of the Contractor on the main terms of the negotiations should assist him in selecting targets.

If the proposals negotiators and not accurate, then the Contractor goes into the circle SHOW -> Projects - View - Project - View -, that is, the Contractor requests repeatedly alter terms and show him new ones. Negotiator for the return of the Contractor to the correct path should assist him in selecting a particular solution.

If Negotiator undertakes no obligation to complete the "deal", then the Contractor to the contract goes to the cycle of meetings CONTRACT - Meetings - Contracts -; ... that is, "let's call me again and remake the contract." Negotiator must to complete the deal to regain control over the process by calculating the benefit of the Contractor.

Opposide

 Vice Versa for a meeting

When we are preparing for a meeting or negotiations, and we represent ourselves and interlocutor. We imagine should be. Problems arise when we have different presentation. Microtheory may be converge or differ. For example “the first step is to discuss the plan, and then do” or vice versa “plan kills a living communion.”



Offer test – a game for better understanding. One option the tool – “go to visit” Play the situation on maps

  • I should be dressed as the other side <-> I choose clothes, which to me easier.
  • The most important date in this impromptu <-> We have to prepare in advance scenario visits
  • The rules of etiquette can sometimes be upset, with the result <-> The rules of etiquette should always be respected
  • First we need to build relationships, and later to seek common interests <-> People share common interests and attitudes prevail later
  • In early necessarily need to draw the attention <-> We need to patiently wait for you to pay attention
  • Culmination visits usually in the middle <-> Completion of visits – the most important stage
  • At the date can not abandon the proposed food <-> I eat and drink when they want this.
  • Common friends are helping to build relations <-> Common familiar hinder build relations
  • External data is not important in the relationship. Main – soul! <-> Appearance is of great aesthetic value
  • Naturally behavior brings people <-> There is a need to control their emotions
  • When the conflict must involve a third person <-> Nobody will help if we did not agree
  • Need to listen to relatives in choosing a partner <-> Do not listen to relatives when choosing a partner
What else could arise disputes and the situation during the visit? Discussion addition to the game and accepted!
Play cards with opposing statements. The game is a multi-dimensional lattice Kelly with matching or conflicting statements 
Ludologer & Cashe at Hack Fund (Ω). 

Face contrall

Show another that you are not an amoeba ...
Don't talk. Express emotion.

For minors

This is simple crafts for use to play with problem children. With amoeba help we learn to distinguish between emotions and moods of people. For the socialization of the child just a toy to help navigate the complex world of human feelings.
Technical Description:
The game consists of three basic elements and one extra. The first element of the figure of the amoeba with three holes for the mouth, eyebrows, and the names of emotions. The second element - a strip of lip. The third element of the strip eyebrows. An additional element may be the bar with the name of emotions. Cut out the pattern on the proposed figure and the strip of images eyebrows and mouth. At the site of mouth and eyebrows make slits and insert strips. Now, changing the image on the strips of eyebrows and mouth, make a different emotions.
The game not only trains the emotional sphere and helps socialization. Also in the game develops of hand motor function.
 
Examples:
  • Surprise - rounded mouth and eyebrows are raised
  • Laughter - the mouth with tongue and raised eyebrows
This toy can be used as a joke in the office at the workplace or in the family home if you want your colleagues or relatives know in what the mood you. Just make up the emotion and hang it in a prominent place. Setup

Setting up the game starts with making paper figure and strips. You can get a template for them on the web site "Stuff".

 Cut out the pattern on the proposed figure and the strip of images eyebrows and mouth. At the site of mouth and eyebrows make slits and insert strips. Now, changing the image of eyebrows and mouth, make a different emotions.

Or, just turn this part of the game into a craft to do with your kids. You're going to need ten of them. Once you make them, keep them. They'll be good for lots and lots of games.

How to Play

Play with children in different ways:

1) Guess the expression
Adult is an expression of amoeba face and asks the child to call him. May be hide it behind his back and ask your partner to guess what you now feel.

2) Create emotion
The child was asked to draft a face and name the emotion

3) Mirror
Under the guidance of an adult child with a mirror trying to replicate the emotion depicted on the toy

Making the Most of It

How it helps

If you know anyone that does speech, occupational, or physical therapy for young children with autism, show them this game and watch their eyes light up. It transforms difficult learning socialization in fascinating game.

ADULT USE

How to say a partner what feelings you experienced after the intimacy and sex? How not to offend him, and not to lie? Whether the words to express shades of emotion? Swing in the direction of speech - show their feelings. You're not an amoeba - You can be different.

Cut out the pattern on the proposed figure and the strip of images eyebrows and mouth. At the site of mouth and eyebrows make slits and insert strips. Now, changing the image of eyebrows and mouth, make a different emotions.

Now, after dating only just show a partner what feelings you captured.

You can cut two amoebas, and play a game of "coincidence". Before or after sex let each partner will make their emotion and team show it. If emotions are close or coincide - hence understanding achieved and you are ready to close contact. And if you wish partners are very different - you can try to synchronize mood several times.

Another game - "Guess what I feeling now". Create an emotion on the face of amoeba, hide it behind his back and ask your partner to guess what you now feel. A correct answer is worth a kiss or a partner hugs. For the three correct answers - is worthy of more.

Now, after dating only just show a partner what feelings you captured.

Such expressive amoeba can be used as contraceptive. Just make her angry or sullen and show partner. May be he beat off desire.




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